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Austin, Texas, United States
Source: Ambiq Micro, Inc. careers · View original posting
From Ambiq Micro, Inc.'s posting. “We” and “our” refer to the employer.
Company Overview
Ambiq is on a mission to enable intelligence everywhere — powering the AI edge revolution with the world's lowest-power semiconductor solutions.
Built on our proprietary sub- and near-threshold technology, our chips deliver multi-fold improvements in energy efficiency without costly process scaling. Since 2010, we've shipped over 300 million units to customers building smarter wearables, medical devices, IoT products, and AI-powered edge applications.
Our cross-functional teams span design, research, development, production, marketing, sales, and operations across Austin, Hsinchu, Shanghai, Shenzhen, and Singapore. We move fast, tackle hard problems, and create space for people to grow through complex, meaningful work that shapes the future of technology.
We're looking for self-motivated, creative problem-solvers who are eager to push technological limits and make a real impact in energy efficiency.
Innovate. Collaborate. Focus. Learn. Achieve.
If that's you, join us — the intelligence everywhere revolution starts here.
This role will be on-site 5 days a week in NW Austin.
Scope
As the Staff Embedded Graphics Software Engineer at Ambiq, you will drive the development, integration, and validation of graphics software on Ambiq SoC devices and emulation platforms, focusing on the graphics processing unit (GPU) HAL and the graphics stack for Ambiq’s mainstream and next-generation MCU.
This role works within our global MCU software development team. You will work closely with the Architecture, MCU SoC design, Design Verification, and System Test teams to bring graphics capabilities from FPGA emulation platforms to production silicon.
The successful candidate should be a fast learner, results-driven, and self-motivated team player with an “always learning” mindset. They should have an inquiring spirit and be comfortable in a lab environment, executing hands-on debugging for embedded systems.
This role is responsible for maintaining the current platform and extending the GPU hardware adaptation layer (HAL) and software stack of the graphics SDK to new platforms, as well as enhancing its features and content. The candidate will help extend the SDK to cover new MCU members of the family as they become available.
LAYIQ is an independent job-discovery service. This listing does not imply a partnership with or endorsement by the employer. Review the original posting for current details and availability.
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