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Loading LAYIQ…Job opportunity
New York, NY, USA
Source: Mirage careers · View original posting
From Mirage's posting. “We” and “our” refer to the employer.
Mirage is an AI video company focused on making creation dramatically easier. Our team tackles some of the hardest creative and technical challenges in generative media.
We get to rethink how people collaborate with AI that can actually do creative work with them—defining entirely new interaction paradigms for AI-native video tools. We make that possible by building multimodal agents that turn creative direction into edits, rendering engines that composite multiple layers of video and graphics, and generative video models trained from the ground up that create new media when needed.
All of this comes together in Captions, our creative workspace for generating, editing, and designing video. The technology behind Captions is now available more broadly: Tesseract gives any AI agent native video-editing capabilities, while developers can integrate our models into their own products through APIs.
Explore our work
Captions
— Our flagship creative workspace
Tesseract
— Our professional video engine for AI agents
Research
— The foundation models we build in-house
Updates
— The latest from Mirage
TechCrunch, Forbes, Fast Company
— Press
Our Investors
We’re very fortunate to have some the best investors and entrepreneurs backing us, including
Index Ventures, Kleiner Perkins, Sequoia Capital, Andreessen Horowitz, General Catalyst
, Uncommon Projects, Kevin Systrom, Mike Krieger, Lenny Rachitsky, Antoine Martin, Julie Zhuo, Ben Rubin, Jaren Glover, SVAngel, 20VC, Ludlow Ventures, Chapter One, and more.
Please note that most of our roles will require you to be in-person at our NYC HQ (located in Union Square)
We want
Tesseract to render 3D that is indistinguishable from footage. You'll be the founding engineer for photoreal 3D in Tesseract, our Rust-based, cross-platform graphics and media rendering engine.
Tesseract already renders video, motion graphics, effects and compositing in a color- managed pipeline. You'll build 3D to the same standard: a fast interactive preview for editing, and a physically based final render, path-traced or hybrid ray-traced, that produces film-quality frames for export. Both run from one scene, material and lighting model, so what people see while they edit is what they export.
Scenes are authored by people and by AI agents, so render cost, failure modes and APIs matter as much as image quality. This is a foundational role: you'll make the core architectural decisions and help build the team around them.
Deep experience building physically based renderers in production: film or offline renderers, path tracers, or game engines with ray-traced or hybrid lighting.
Strong command of light transport: the rendering equation, Monte Carlo integration, importance sampling, material models and denoising.
Hands-on GPU ray tracing: building and traversing acceleration structures (BVHs), hardware ray-tracing APIs such as Metal ray tracing, Vulkan ray tracing or DXR, and compute-based fallbacks.
A solid understanding of modern rasterization pipelines, and of how hybrid renderers combine rasterization with ray tracing.
Hands-on experience with Metal, Vulkan, Direct3D or WebGPU, including compute shaders, GPU profiling and GPU debugging.
Proficiency in Rust or C++, with strong reasoning about memory, concurrency and performance.
Strong foundations in the mathematics of graphics: linear algebra, geometry, probability and sampling.
An eye for realism: you can look at a frame, say why it doesn't read as real, and fix the cause.
Experience owning complex technical projects and making architectural decisions in ambiguous problem spaces.
Even better if…
You've worked on the internals of a production renderer or engine such as Cycles, Arnold, RenderMan, V-Ray, Karma, Unreal Engine (Lumen or its path tracer) or Unity HDRP.
You've built or integrated ML denoisers, or worked on neural rendering.
You've worked with color management (ACES, OpenColorIO), HDR output or film-look pipelines.
You've built on cross-platform graphics abstractions such as wgpu, including extending them where they lack features such as ray tracing.
You've optimized rendering for Apple silicon or mobile GPUs.
You have experience with Rust, video compositing, or integrating 2D and 3D rendering in creative tools.
Please note benefits apply to full time employees only.
LAYIQ is an independent job-discovery service. This listing does not imply a partnership with or endorsement by the employer. Review the original posting for current details and availability.
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