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San Mateo, California, United States
Source: 31st Union careers · View original posting
From 31st Union's posting. “We” and “our” refer to the employer.
WE ARE GAME MAKERS
We are a diverse team of developers driven by a passion for our art, united by our core values and inspired by a culture of inclusivity to build amazing games that thrill players everywhere. We pursue growth and innovation in an environment of safety and trust. Our culture is built on the belief that the more varied voices in our collective will strengthen our team and our games. We are looking for our next teammate who will raise our bar and make us better.
We are seeking a senior external development leader to own how 31st Union works with external partners: what we send out, who we send it to, how it comes back, and how good it is when it does. You will set our external development strategy in partnership with the Head of Operations and studio leadership, and then build the thing you designed, including the pipelines, trackers, briefs, review loops, and onboarding paths that our partnerships actually run on.
This role combines strategy ownership with hands-on production ownership
. You are the person in the room when we decide what is viable to outsource on our AAA project. You are also the person who writes the tracker, fixes the brief template, and chases the access ticket. You will partner closely with Production to work out how we resource and schedule external work, and with Art Direction and our discipline leads to make sure the feedback reaching a vendor's team is specific, consistent, and actionable. This is a first-in-seat role.
There is no external development team to inherit, and building one as our slate grows is part of the job.
You can hold a multi-year view of our partner portfolio and open a spreadsheet the same afternoon. You are not looking for a role where the work arrives pre-scoped, and you are not looking for one where you only build other people's plans. You want both, and you know the difference between the two modes.
You have run RFPs, negotiated SOWs and rates, and owned a budget rather than reported on one. You are comfortable saying no to a partner, and comfortable explaining to a lead why the cheaper bid is the more expensive decision.
You may not be an artist, but you can tell the difference between a vendor skill gap, a brief gap, and a process gap, and you know which one you are looking at before you write the feedback. You understand what a style guide and a benchmark asset are for, and why a technical constraint agreed in week one saves a month in week twelve.
A Collaborator, A Diplomat, And A Developer Of People:
You are the bridge between internal leads who want it perfect, production who wants it on the date, and a partner team eleven time zones away who wants a clear answer. You convey complex creative feedback clearly and diplomatically, often to non-native English speakers, and you manage communication windows rather than complaining about them. You articulate not just the "what" but the "why," to your own team and to our partners, and you treat a vendor as capability to be grown rather than capacity to be bought.
You are joining a function that does not fully exist yet. You are comfortable shaping new processes and adjusting them as the department evolves, and you would rather establish the standard than wait for one.
Strong working knowledge of Jira and ShotGrid/Flow, and enough spreadsheet and data fluency to build the reporting yourself. Familiarity with Perforce or equivalent source control, and with how assets get integrated into a live engine build.
6 to 8+ years of external development or production experience in the video game industry, with a track record of running external development across multiple projects or a full franchise and real budget ownership.
Experience standing up an external development or outsourcing function from scratch.
Experience with global partners across multiple time zones and cultures, including studios in Eastern Europe, South America, or Asia.
Familiarity with publisher-side production and cross-studio coordination.
Hands-on background in one of the disciplines we outsource, whether art, animation, audio, engineering, or QA.
The pay range for this position in California at the start of employment is expected to be between $103,700 and $153,500 per Year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations.
Subject to those same considerations, the total compensation package for employees in regular roles may also include other elements, including a bonus and/or equity awards, in addition to a full range of medical, financial, and/or other benefits, provided that temporary or intern roles will not be eligible for many of these payments or benefits.
Details of participation in compensation and benefit plans (if applicable) will be provided if an employee receives an offer of employment.If hired, employee will be in an ~at-will position~ and the company reserves the right to modify base salary (as well as any other discretionary payment or compensation or benefit program) at any time, including for reasons related to individual performance, company or individual department/team performance, and market factors.
LAYIQ is an independent job-discovery service. This listing does not imply a partnership with or endorsement by the employer. Review the original posting for current details and availability.
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